starting to build out more actions and pegs, first thing to do tho is rework movement / targeting a little bit

This commit is contained in:
2026-07-02 00:20:52 -04:00
parent bbe9eefcfa
commit 909f466f92
15 changed files with 52 additions and 14 deletions
+18
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using Godot;
using System;
public partial class ThrustSpear : PegAction
{
public override void _Ready()
{
base._Ready();
_category = "attack";
_priority = 1;
_cost = 2;
_range = 0;
_usesMax = 1;
_usesRemaining = _usesMax;
}
}