starting to build out more actions and pegs, first thing to do tho is rework movement / targeting a little bit
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using Godot;
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using System;
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public partial class ThrustSpear : PegAction
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{
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public override void _Ready()
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{
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base._Ready();
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_category = "attack";
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_priority = 1;
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_cost = 2;
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_range = 0;
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_usesMax = 1;
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_usesRemaining = _usesMax;
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}
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}
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