added friendly and neutral peg, added disposition
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@@ -7,6 +7,7 @@ public partial class Shortsword : PegAction
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public override void _Ready()
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{
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base._Ready();
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_priority = 1;
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_healthChange = -2;
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_cost = 2;
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_range = 0;
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@@ -16,7 +17,8 @@ public partial class Shortsword : PegAction
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public override Tween CreateAnimation(Peg PEG)
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{
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Vector2 target = Vector2.Up * PEG._pegController._playArea._map._cellSize;
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Vector2 target = PEG._disposition * Vector2.Up * PEG._pegController._playArea._map._cellSize;
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GD.Print(target);
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Tween subtween = CreateTween();
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subtween.TweenProperty(_image, "visible", true, 0.0f);
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subtween.TweenProperty(_image, "position", target, 0.5f);
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