still attempting to allow enemies to handle their own animations. still a matter of improving performance and there's some issue when enemies reach rank 0?
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@@ -63,7 +63,7 @@ public partial class PlayerController : TurnController
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_towers[3].AddChild(newCommander);
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}
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public override async Task StartTurn()
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public override void StartTurn()
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{
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_towers.ForEach(t => t.StartTurn());
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}
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