still attempting to allow enemies to handle their own animations. still a matter of improving performance and there's some issue when enemies reach rank 0?
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@@ -8,7 +8,7 @@ public partial class TurnController : Node2D
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public delegate void TurnDoneEventHandler();
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public PlayArea _playArea;
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public virtual async Task StartTurn()
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public virtual void StartTurn()
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{
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}
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