still attempting to allow enemies to handle their own animations. still a matter of improving performance and there's some issue when enemies reach rank 0?

This commit is contained in:
2026-06-24 03:00:23 -04:00
parent 8ae8ec3e58
commit 98ca292901
6 changed files with 84 additions and 86 deletions
+1 -1
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@@ -8,7 +8,7 @@ public partial class TurnController : Node2D
public delegate void TurnDoneEventHandler();
public PlayArea _playArea;
public virtual async Task StartTurn()
public virtual void StartTurn()
{
}