implemented visibility, so pegs can only scope out as far as they can see.

This commit is contained in:
2026-06-30 18:24:11 -04:00
parent c8e81e4f48
commit b1625b15a0
8 changed files with 53 additions and 32 deletions
+12 -8
View File
@@ -9,7 +9,6 @@ public partial class BasicMovement : PegAction
base._Ready();
_category = "movement";
_priority = 0;
_healthChange = 0;
_cost = 1;
_range = 2^32;
_usesMax = 2^32;
@@ -17,23 +16,28 @@ public partial class BasicMovement : PegAction
}
public override Tween CreateAnimation(Peg PEG)
{
PegController pegController = PEG._pegController;
Map map = pegController._playArea._map;
Vector2I cell = PEG._path[0];
Tween subtween = CreateTween();
subtween.TweenProperty(PEG, "global_position", map.GetCellPositionFromAddress(cell), 0.25f);
PEG._path.RemoveAt(0);
return subtween;
}
public override void DoImmediately(Peg PEG)
{
List<Vector2I> path = PEG.GetBestPath();
PegController pegController = PEG._pegController;
Map map = pegController._playArea._map;
if (path?.Count == 0)
{
return null;
return;
}
Vector2I cell = path[0];
map.SetCellPeg(cell, PEG);
PEG._path.Add(cell);
Tween subtween = CreateTween();
subtween.TweenProperty(PEG, "global_position", map.GetCellPositionFromAddress(cell), 0.25f);
return subtween;
}
public override bool MeetsCriteria(Peg PEG)