implemented visibility, so pegs can only scope out as far as they can see.
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+6
-1
@@ -4,7 +4,7 @@ using System;
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public partial class PegAction : Node2D
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{
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public string _category;
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public int _priority, _healthChange, _cost, _range, _usesMax, _usesRemaining, _triggers = 0;
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public int _priority, _cost, _range, _usesMax, _usesRemaining, _triggers = 0;
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public Sprite2D _image;
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public override void _Ready()
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@@ -18,6 +18,11 @@ public partial class PegAction : Node2D
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return null;
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}
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public virtual void DoImmediately(Peg PEG)
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{
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}
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public virtual bool MeetsCriteria(Peg PEG)
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{
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return PEG._staminaRemaining >= _cost
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