implemented visibility, so pegs can only scope out as far as they can see.

This commit is contained in:
2026-06-30 18:24:11 -04:00
parent c8e81e4f48
commit b1625b15a0
8 changed files with 53 additions and 32 deletions
+20 -8
View File
@@ -7,7 +7,7 @@ public partial class Peg : HoverableNode
{
[Signal]
public delegate void DeathEventHandler(Peg THIS);
public int _id, _health = 2, _healthMax = 2, _stamina, _staminaRemaining, _visibility = 4, _movement = 0, _disposition;
public int _id, _health = 2, _healthMax = 2, _stamina, _staminaRemaining, _movement = 0, _disposition, _visibility;
public Vector2I _address;
public List<Vector2I> _path = new();
public PegController _pegController;
@@ -36,12 +36,6 @@ public partial class Peg : HoverableNode
break;
}
}
if (action == null)
{
return null;
}
_staminaRemaining -= action._cost;
return action;
}
@@ -68,10 +62,28 @@ public partial class Peg : HoverableNode
return pathsOverZeroCount.OrderBy(p => p.Count).ToList()[0];
}
public virtual List<Vector2I> GetVisibleCells()
{
Map map = _pegController._playArea._map;
return [.. map._cells.Where(c => (c - _address).Length() <= _visibility)];
}
public virtual List<Vector2I> GetGoals()
{
Map map = _pegController._playArea._map;
return [.. map._cells.Where(c => c.Y == (_disposition == 1 ? map._lastOpenRow : map._firstOpenRow)).Where(c => !map._astar.IsPointSolid(c))];
TileMapLayer pathLayer = _pegController._playArea.GetNode<TileMapLayer>("PathLayer");
List<Vector2I> pl = [.. pathLayer.GetUsedCells()];
List<Vector2I> visible = GetVisibleCells();
if (_id == 4)
for (int i = 0; i < pl.Count; i++)
{
Vector2I cell = pl[i];
pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(cell,0,Vector2I.Down + Vector2I.Right*(visible.IndexOf(cell) > -1 ? 1 : 4)));
}
List<Vector2I> unoccupied = [.. visible.Where(c => !map._astar.IsPointSolid(c))];
List<Vector2I> closest = [.. unoccupied.Where(c => c.Y == (_disposition == -1 ? unoccupied.Min(c => c.Y) : unoccupied.Max(c => c.Y))).OrderByDescending(c => Math.Abs(c.X - _address.X))];
return closest;
}
public Vector2 GetPositionFromAddress()
+9 -9
View File
@@ -5,6 +5,8 @@ using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection.Metadata;
using System.Reflection.Metadata.Ecma335;
using System.Threading;
using System.Threading.Tasks;
using System.Xml;
@@ -52,6 +54,7 @@ public partial class PegController : TurnController
{
HostilePeg newHostilePeg = Globals.GetRandomFromList(_hostilePegScenes).Instantiate<HostilePeg>();
newHostilePeg._id = _pegsCreated;
newHostilePeg.Scale *= _pegsCreated == 4 ? 1.5f : 1f;
newHostilePeg.Death += HandlePegRemoval;
newHostilePeg.Click += HandlePegClick;
@@ -80,6 +83,7 @@ public partial class PegController : TurnController
if (action != null)
{
action.DoImmediately(peg);
string key = action._priority + ":" + loop;
if (!_tweenStages.ContainsKey(key))
{
@@ -90,24 +94,23 @@ public partial class PegController : TurnController
{
anyPegsActed = true;
}
peg._staminaRemaining -= action._cost;
}
}
loop++;
}
ProcessTween();
}
public void HandlePegClick(Node CLICKED_NODE, int CLICK_TYPE)
{
TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
if (CLICKED_NODE is not Peg peg)
{
return;
}
if (CLICK_TYPE == 0)
{
if (peg._staminaRemaining <= 0){
return;
}
TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
List<Vector2I> newPath = peg.GetBestPath();
pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
@@ -138,7 +141,7 @@ public partial class PegController : TurnController
public void Initiate()
{
List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells().OrderBy(c => c.Y).ThenBy(c => c.X)];
AddHostilePegs(positions);
}
@@ -181,12 +184,9 @@ public partial class PegController : TurnController
{
_pegs[i].StartTurn();
}
HandlePegSort();
HandlePegTurn();
ProcessTween();
}
public void SetPeg(Peg PEG, Vector2I CELL)
+12 -8
View File
@@ -9,7 +9,6 @@ public partial class BasicMovement : PegAction
base._Ready();
_category = "movement";
_priority = 0;
_healthChange = 0;
_cost = 1;
_range = 2^32;
_usesMax = 2^32;
@@ -17,23 +16,28 @@ public partial class BasicMovement : PegAction
}
public override Tween CreateAnimation(Peg PEG)
{
PegController pegController = PEG._pegController;
Map map = pegController._playArea._map;
Vector2I cell = PEG._path[0];
Tween subtween = CreateTween();
subtween.TweenProperty(PEG, "global_position", map.GetCellPositionFromAddress(cell), 0.25f);
PEG._path.RemoveAt(0);
return subtween;
}
public override void DoImmediately(Peg PEG)
{
List<Vector2I> path = PEG.GetBestPath();
PegController pegController = PEG._pegController;
Map map = pegController._playArea._map;
if (path?.Count == 0)
{
return null;
return;
}
Vector2I cell = path[0];
map.SetCellPeg(cell, PEG);
PEG._path.Add(cell);
Tween subtween = CreateTween();
subtween.TweenProperty(PEG, "global_position", map.GetCellPositionFromAddress(cell), 0.25f);
return subtween;
}
public override bool MeetsCriteria(Peg PEG)
+1 -2
View File
@@ -9,7 +9,6 @@ public partial class Shortbow : PegAction
base._Ready();
_category = "attack";
_priority = 1;
_healthChange = -1;
_cost = 2;
_range = 1;
_usesMax = 1;
@@ -24,7 +23,7 @@ public partial class Shortbow : PegAction
subtween.TweenProperty(_image, "global_position", target, 0.5f);
subtween.TweenCallback(Callable.From(() =>
{
PEG._pegController._playerController.ChangeHealth(_healthChange, this);
PEG._pegController._playerController.ChangeHealth(-1, this);
Position = Vector2.Zero;
Visible = false;
}));
+3 -4
View File
@@ -9,7 +9,6 @@ public partial class Shortsword : PegAction
base._Ready();
_category = "attack";
_priority = 1;
_healthChange = -2;
_cost = 2;
_range = 0;
_usesMax = 1;
@@ -18,14 +17,14 @@ public partial class Shortsword : PegAction
public override Tween CreateAnimation(Peg PEG)
{
Vector2 target = PEG._disposition * Vector2.Up * PEG._pegController._playArea._map._cellSize;
GD.Print(target);
Vector2 target = PEG._disposition * Vector2.Down * PEG._pegController._playArea._map._cellSize;
// GD.Print(target);
Tween subtween = CreateTween();
subtween.TweenProperty(_image, "visible", true, 0.0f);
subtween.TweenProperty(_image, "position", target, 0.5f);
subtween.TweenCallback(Callable.From(() =>
{
PEG._pegController._playerController.ChangeHealth(_healthChange, this);
PEG._pegController._playerController.ChangeHealth(-2, this);
_image.Position = Vector2.Zero;
_image.Visible = false;
}));
+1
View File
@@ -7,5 +7,6 @@ public partial class Archer : HostilePeg
{
base._Ready();
_stamina = 2;
_visibility = 4;
}
}
+1
View File
@@ -7,5 +7,6 @@ public partial class Infantry : HostilePeg
{
base._Ready();
_stamina = 3;
_visibility = 3;
}
}
+6 -1
View File
@@ -4,7 +4,7 @@ using System;
public partial class PegAction : Node2D
{
public string _category;
public int _priority, _healthChange, _cost, _range, _usesMax, _usesRemaining, _triggers = 0;
public int _priority, _cost, _range, _usesMax, _usesRemaining, _triggers = 0;
public Sprite2D _image;
public override void _Ready()
@@ -18,6 +18,11 @@ public partial class PegAction : Node2D
return null;
}
public virtual void DoImmediately(Peg PEG)
{
}
public virtual bool MeetsCriteria(Peg PEG)
{
return PEG._staminaRemaining >= _cost