reverting to prior change
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@@ -11,7 +11,6 @@ public partial class EnemyController : TurnController
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public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
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public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
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public List<Enemy> _enemies = new();
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public List<Enemy> _enemies = new();
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public PlayerController _playerController;
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public PlayerController _playerController;
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public Tween _movementTween;
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public Tween _movementTween;
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public void AddEnemies(int ENEMY_COUNT = 1)
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public void AddEnemies(int ENEMY_COUNT = 1)
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