minor changes, next step is to add 2-3 friendly pegs, 2 neutral pegs, 2 hostile pegs, 2 buildings and all associated actions for these additions

This commit is contained in:
2026-07-01 02:36:31 -04:00
parent 2c289333f0
commit bbe9eefcfa
7 changed files with 106 additions and 31 deletions
+10 -1
View File
@@ -1,6 +1,7 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class BasicMovement : PegAction
{
@@ -17,11 +18,15 @@ public partial class BasicMovement : PegAction
public override Tween CreateAnimation(Peg PEG)
{
GD.Print(PEG._address);
PegController pegController = PEG._pegController;
Map map = pegController._playArea._map;
Vector2I cell = PEG._path[0];
Tween subtween = CreateTween();
subtween.TweenProperty(PEG, "global_position", map.GetCellPositionFromAddress(cell), 0.25f);
Vector2 target = map.GetCellPositionFromAddress(cell);
subtween.TweenProperty(PEG, "global_position", target, 0.25f);
PEG._path.RemoveAt(0);
return subtween;
}
@@ -36,7 +41,9 @@ public partial class BasicMovement : PegAction
return;
}
Vector2I cell = path[0];
map.SetCellPeg(cell, PEG);
PEG._path.Add(cell);
}
public override bool MeetsCriteria(Peg PEG)
@@ -44,4 +51,6 @@ public partial class BasicMovement : PegAction
return base.MeetsCriteria(PEG) && PEG._address.Y > PEG._pegController._playArea._map._firstOpenRow;
}
}