think i finally solved movement going into enemy territory
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@@ -115,7 +115,7 @@ public partial class Map : TileMapLayer
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public int GetCellDisposition(Vector2I ADDRESS)
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{
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return (int)GetCellTileData(ADDRESS).GetCustomData("disposition");
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return (int)GetCellTileData(ADDRESS).GetCustomData(_dispositionString);
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}
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public MapCellOccupant GetOccupant(Vector2I CELL_TO_CHECK)
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