moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action
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@@ -9,7 +9,6 @@ public partial class Map : TileMapLayer
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public int _minX, _maxX, _minY, _maxY, _mainSource = 0;
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public string _isSolidString = "is_solid";
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public Vector2 _cellSize, _sizeInPixels, _sizeInCells;
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public Vector2I _pathTakenAtlasCoordinates = new Vector2I(4, 0);
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public List<Vector2I> _cells = new(), _leftmostColumn = new(), _rightmostColumn = new(), _topRow = new(), _bottomRow = new();
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public AStarGrid2D _astar = new();
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public Dictionary<Vector2I, Peg> _addressOccupants = new();
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