moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action

This commit is contained in:
2026-06-30 02:46:00 -04:00
parent 982c3e6786
commit c8e81e4f48
12 changed files with 48 additions and 41 deletions
+1
View File
@@ -7,6 +7,7 @@ public partial class Shortbow : PegAction
public override void _Ready()
{
base._Ready();
_category = "attack";
_priority = 1;
_healthChange = -1;
_cost = 2;