moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action
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@@ -7,6 +7,7 @@ public partial class Shortbow : PegAction
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public override void _Ready()
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{
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base._Ready();
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_category = "attack";
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_priority = 1;
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_healthChange = -1;
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_cost = 2;
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