moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action
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@@ -2,7 +2,7 @@
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[ext_resource type="Script" uid="uid://cg1m762ed04kv" path="res://Main.cs" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://dumcridek4xy3" path="res://play_area.tscn" id="2_1bvp3"]
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[ext_resource type="PackedScene" path="res://peg_controller.tscn" id="3_lquwl"]
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[ext_resource type="PackedScene" uid="uid://bxlt2ap0dym1x" path="res://peg_controller.tscn" id="3_lquwl"]
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[ext_resource type="PackedScene" uid="uid://b7kvx7p0b2086" path="res://player_controller.tscn" id="4_lquwl"]
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[ext_resource type="PackedScene" path="res://mouse_handler.tscn" id="5_lquwl"]
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