moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action

This commit is contained in:
2026-06-30 02:46:00 -04:00
parent 982c3e6786
commit c8e81e4f48
12 changed files with 48 additions and 41 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://cg1m762ed04kv" path="res://Main.cs" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://dumcridek4xy3" path="res://play_area.tscn" id="2_1bvp3"]
[ext_resource type="PackedScene" path="res://peg_controller.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://bxlt2ap0dym1x" path="res://peg_controller.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://b7kvx7p0b2086" path="res://player_controller.tscn" id="4_lquwl"]
[ext_resource type="PackedScene" path="res://mouse_handler.tscn" id="5_lquwl"]