moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action
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@@ -2,8 +2,12 @@
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[ext_resource type="Script" uid="uid://cfohujgs5dygx" path="res://PlayerController.cs" id="1_lvefo"]
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[ext_resource type="PackedScene" uid="uid://d06n7p75u130s" path="res://tower.tscn" id="2_f0yg5"]
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[ext_resource type="PackedScene" uid="uid://b2mb7mimdu5ad" path="res://bucket.tscn" id="3_va7e3"]
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[node name="PlayerController" type="Node2D" unique_id=317732890]
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script = ExtResource("1_lvefo")
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[node name="Tower1" parent="." unique_id=1315831332 instance=ExtResource("2_f0yg5")]
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[node name="Bucket" parent="." unique_id=1168722558 instance=ExtResource("3_va7e3")]
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position = Vector2(960, 1040)
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