finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
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@@ -4,4 +4,5 @@ using System;
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public partial class Globals : Node
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{
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public static Random _rng = new();
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}
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