finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
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@@ -5,7 +5,7 @@ public partial class TurnController : Node2D
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{
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[Signal]
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public delegate void TurnDoneEventHandler();
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public GridMap2D _grid;
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public PlayArea _playArea;
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public virtual void StartTurn()
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{
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