finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
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@@ -1,14 +1,14 @@
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[gd_scene format=3 uid="uid://dcp7p6al4i0b7"]
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[ext_resource type="Script" uid="uid://cg1m762ed04kv" path="res://Main.cs" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://la8pwcc0tjuu" path="res://grid_map_2d.tscn" id="3_h2yge"]
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[ext_resource type="PackedScene" uid="uid://la8pwcc0tjuu" path="res://PlayArea.tscn" id="3_h2yge"]
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[ext_resource type="PackedScene" uid="uid://c6b188d2a20eq" path="res://enemy_controller.tscn" id="4_1bvp3"]
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[ext_resource type="PackedScene" uid="uid://b7kvx7p0b2086" path="res://player_controller.tscn" id="4_lquwl"]
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[node name="Main" type="Node" unique_id=535208469]
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script = ExtResource("1_ig7tw")
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[node name="GridMap2D" parent="." unique_id=1123610167 instance=ExtResource("3_h2yge")]
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[node name="PlayArea" parent="." unique_id=1123610167 instance=ExtResource("3_h2yge")]
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position = Vector2(960, 600)
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[node name="EnemyController" parent="." unique_id=1894449838 instance=ExtResource("4_1bvp3")]
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