implemented more code for adding more pegs, but still a lot of work to do on pathfinding, targeting, map etc.
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@@ -2,6 +2,8 @@
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[ext_resource type="Script" uid="uid://dd4k8egcg3r2v" path="res://Pegs/FriendlyPegs/Spearman.cs" id="1_rd6ui"]
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[ext_resource type="Texture2D" uid="uid://nwj4n7if8kqd" path="res://Art/circle25r.png" id="2_v2nt8"]
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[ext_resource type="PackedScene" uid="uid://xx4n81m8hbxv" path="res://Pegs/Actions/thrust_spear.tscn" id="3_ig48t"]
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[ext_resource type="PackedScene" uid="uid://bup5oli00p3lg" path="res://Pegs/Actions/basic_movement.tscn" id="4_gi7y5"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7k104"]
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bounce = 0.5
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@@ -21,12 +23,17 @@ script = ExtResource("1_rd6ui")
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shape = SubResource("CircleShape2D_4gyqm")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1941012605]
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modulate = Color(1, 1, 0, 1)
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texture_filter = 1
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_v2nt8")
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[node name="Actions" type="Node2D" parent="." unique_id=2023031702]
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[node name="ThrustSpear" parent="Actions" unique_id=460007250 instance=ExtResource("3_ig48t")]
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[node name="BasicMovement" parent="Actions" unique_id=791425339 instance=ExtResource("4_gi7y5")]
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[node name="HoverBounds" type="Area2D" parent="." unique_id=937525982]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="HoverBounds" unique_id=2142666816]
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