implemented more code for adding more pegs, but still a lot of work to do on pathfinding, targeting, map etc.

This commit is contained in:
2026-07-02 03:15:15 -04:00
parent 909f466f92
commit cbdca6f3cb
16 changed files with 170 additions and 50 deletions
+2 -2
View File
@@ -20,8 +20,8 @@ public partial class PlayArea : Node2D
CollisionShape2D regionBounds = _region.GetNode<CollisionShape2D>("Bounds");
_map = GetNode<Map>("Map");
TileMapLayer occupiedSpaces = GetNode<TileMapLayer>("OccupiedSpaces");
occupiedSpaces.SetCell(Vector2I.Zero, 0, new Vector2I(4,0));
// TileMapLayer occupiedSpaces = GetNode<TileMapLayer>("OccupiedSpaces");
// occupiedSpaces.SetCell(Vector2I.Zero, 0, new Vector2I(4,0));
}
public override void _Process(double delta)