implemented more code for adding more pegs, but still a lot of work to do on pathfinding, targeting, map etc.
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@@ -20,8 +20,8 @@ public partial class PlayArea : Node2D
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CollisionShape2D regionBounds = _region.GetNode<CollisionShape2D>("Bounds");
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_map = GetNode<Map>("Map");
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TileMapLayer occupiedSpaces = GetNode<TileMapLayer>("OccupiedSpaces");
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occupiedSpaces.SetCell(Vector2I.Zero, 0, new Vector2I(4,0));
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// TileMapLayer occupiedSpaces = GetNode<TileMapLayer>("OccupiedSpaces");
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// occupiedSpaces.SetCell(Vector2I.Zero, 0, new Vector2I(4,0));
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}
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public override void _Process(double delta)
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