still working out movement
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@@ -20,10 +20,10 @@ public partial class BasicMovement : PegAction
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{
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PegController pegController = PEG._pegController;
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Map map = pegController._playArea._map;
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Vector2I cell = PEG._path[0];
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MapCell cell = PEG._path[0];
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Tween subtween = CreateTween();
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Vector2 target = map.GetCellPositionFromAddress(cell);
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Vector2 target = cell.GlobalPosition;
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subtween.TweenProperty(PEG, "global_position", target, 0.25f);
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PEG._path.RemoveAt(0);
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@@ -32,23 +32,23 @@ public partial class BasicMovement : PegAction
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public override void DoImmediately(Peg PEG)
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{
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List<Vector2I> path = PEG.GetBestPath(true);
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List<MapCell> path = PEG.GetBestPath(true);
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PegController pegController = PEG._pegController;
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Map map = pegController._playArea._map;
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if (path?.Count == 0)
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{
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return;
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}
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Vector2I cell = path[0];
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MapCell cell = path[0];
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map.SetCellPeg(map._cells[cell], PEG);
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map.SetCellPeg(cell, PEG);
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PEG._path.Add(cell);
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}
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public override bool MeetsCriteria(Peg PEG)
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{
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List<Vector2I> bestPath = PEG.GetBestPath(true);
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return base.MeetsCriteria(PEG) && bestPath.Count > 0 && (int)PEG._pegController._playArea._map.GetCellTileData(bestPath[0]).GetCustomData("disposition") != -(int)PEG._disposition;
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List<MapCell> bestPath = PEG.GetBestPath(true);
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return base.MeetsCriteria(PEG) && bestPath.Count > 0;
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}
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