continuing to set up map and pegs

This commit is contained in:
2026-07-02 22:50:21 -04:00
parent 0231c9d136
commit e6355167e3
13 changed files with 93 additions and 50 deletions
+15
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using Godot;
using System;
public partial class MapCellOccupant : HoverableNode
{
public Vector2I _address;
public Disposition _disposition = Disposition.NONE;
public enum Disposition
{
NONE = -99,
FRIENDLY = 1,
NEUTRAL = 0,
HOSTILE = -1
}
}