continuing to set up map and pegs
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using Godot;
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using System;
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public partial class MapCellOccupant : HoverableNode
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{
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public Vector2I _address;
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public Disposition _disposition = Disposition.NONE;
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public enum Disposition
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{
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NONE = -99,
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FRIENDLY = 1,
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NEUTRAL = 0,
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HOSTILE = -1
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}
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}
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