continuing to set up map and pegs

This commit is contained in:
2026-07-02 22:50:21 -04:00
parent 0231c9d136
commit e6355167e3
13 changed files with 93 additions and 50 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ public partial class FriendlyPeg : Peg
public override void _Ready()
{
base._Ready();
_disposition = 1;
_disposition = Disposition.FRIENDLY;
}
}
+2 -1
View File
@@ -10,7 +10,8 @@ public partial class HostilePeg : Peg
public override void _Ready()
{
base._Ready();
_disposition = -1;
_disposition = Disposition.FRIENDLY;
}
}
+2 -1
View File
@@ -7,7 +7,8 @@ public partial class NeutralPeg : Peg
public override void _Ready()
{
base._Ready();
_disposition = 0;
_disposition = Disposition.NEUTRAL;
}
}
-4
View File
@@ -25,10 +25,6 @@ public partial class PegAction : Node2D
public virtual bool MeetsCriteria(Peg PEG)
{
if (PEG.GetType().ToString() == "Spearman")
{
GD.Print(Name,": ",PEG._staminaRemaining >= _cost, "&&", _usesRemaining > 0, "&&", (PEG._address - Target(PEG)).Length() <= _range);
}
return PEG._staminaRemaining >= _cost
&& _usesRemaining > 0
&& (PEG._address - Target(PEG)).Length() <= _range;