undergoing a shift to change movement into another action that a peg can perform and giving pegs a list of actions order by priority

This commit is contained in:
2026-06-29 02:43:25 -04:00
parent f6c54e0730
commit ebdff1b200
16 changed files with 148 additions and 110 deletions
-1
View File
@@ -7,6 +7,5 @@ public partial class Infantry : HostilePeg
{
base._Ready();
_stamina = 3;
_action = GetNode<Shortsword>("Shortsword");
}
}