undergoing a shift to change movement into another action that a peg can perform and giving pegs a list of actions order by priority
This commit is contained in:
@@ -2,7 +2,6 @@
|
||||
|
||||
[ext_resource type="Script" uid="uid://dfba4vq6jv0a6" path="res://Pegs/HostilePeg.cs" id="1_nc8fp"]
|
||||
[ext_resource type="Texture2D" uid="uid://nwj4n7if8kqd" path="res://Art/circle25r.png" id="2_0icqg"]
|
||||
[ext_resource type="PackedScene" uid="uid://bj2qrn0l01us1" path="res://Pegs/peg_action.tscn" id="3_nc8fp"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7k104"]
|
||||
bounce = 0.5
|
||||
@@ -26,7 +25,7 @@ texture_filter = 1
|
||||
scale = Vector2(0.5, 0.5)
|
||||
texture = ExtResource("2_0icqg")
|
||||
|
||||
[node name="PegAction" parent="." unique_id=637569115 instance=ExtResource("3_nc8fp")]
|
||||
[node name="Actions" type="Node" parent="." unique_id=218609326]
|
||||
|
||||
[node name="HoverBounds" type="Area2D" parent="." unique_id=937525982]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user