undergoing a shift to change movement into another action that a peg can perform and giving pegs a list of actions order by priority

This commit is contained in:
2026-06-29 02:43:25 -04:00
parent f6c54e0730
commit ebdff1b200
16 changed files with 148 additions and 110 deletions
+1 -2
View File
@@ -2,7 +2,6 @@
[ext_resource type="Script" uid="uid://dfba4vq6jv0a6" path="res://Pegs/HostilePeg.cs" id="1_nc8fp"]
[ext_resource type="Texture2D" uid="uid://nwj4n7if8kqd" path="res://Art/circle25r.png" id="2_0icqg"]
[ext_resource type="PackedScene" uid="uid://bj2qrn0l01us1" path="res://Pegs/peg_action.tscn" id="3_nc8fp"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7k104"]
bounce = 0.5
@@ -26,7 +25,7 @@ texture_filter = 1
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_0icqg")
[node name="PegAction" parent="." unique_id=637569115 instance=ExtResource("3_nc8fp")]
[node name="Actions" type="Node" parent="." unique_id=218609326]
[node name="HoverBounds" type="Area2D" parent="." unique_id=937525982]