admin
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0231c9d136
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minor change for testing, still a bunch to do. someh=thing that popped up, should hostile and friendly pegs go at the same time or staggered
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2026-07-02 03:51:22 -04:00 |
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admin
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cbdca6f3cb
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implemented more code for adding more pegs, but still a lot of work to do on pathfinding, targeting, map etc.
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2026-07-02 03:15:15 -04:00 |
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admin
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909f466f92
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starting to build out more actions and pegs, first thing to do tho is rework movement / targeting a little bit
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2026-07-02 00:20:52 -04:00 |
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admin
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bbe9eefcfa
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minor changes, next step is to add 2-3 friendly pegs, 2 neutral pegs, 2 hostile pegs, 2 buildings and all associated actions for these additions
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2026-07-01 02:36:31 -04:00 |
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admin
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2c289333f0
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small change
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2026-06-30 18:25:28 -04:00 |
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admin
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b1625b15a0
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implemented visibility, so pegs can only scope out as far as they can see.
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2026-06-30 18:24:11 -04:00 |
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admin
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c8e81e4f48
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moved bucket to the playercontroller, changed tweenStages to a list of pegactions, so processtween takes in actions and builds off of that so that movement/actions priority will line up properly. change tweenstages key to be priority:loop. added category to actions to divide into movement vs action
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2026-06-30 02:46:00 -04:00 |
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admin
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982c3e6786
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added friendly and neutral peg, added disposition
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2026-06-29 18:11:28 -04:00 |
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admin
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ebdff1b200
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undergoing a shift to change movement into another action that a peg can perform and giving pegs a list of actions order by priority
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2026-06-29 02:43:25 -04:00 |
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admin
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350d2bc4d1
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adding in some example pegs and their actions. organizing folders, still working on pathing for some reason it won't move sometimes, and causes the looping to break
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2026-06-26 02:36:01 -04:00 |
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