using Godot; using System; using System.Collections.Generic; public partial class Globals : Node2D { public static Random _rng = new(); public static float _gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity"), _drag = (float)ProjectSettings.GetSetting("physics/2d/default_linear_damp"); public static MouseHandler _mouse; public static T GetRandomFromList(List TYPED_LIST) { return TYPED_LIST[_rng.Next(0,TYPED_LIST.Count)]; } }