using Godot; using System; using System.Collections.Generic; using System.Linq; public partial class Spearman : FriendlyPeg { public override void _Ready() { base._Ready(); _stamina = 2; _visibility = 4; } public override Vector2I Goal() { Map map = _pegController._playArea._map; List enemies = [.. _pegController._pegs.Where(p => p._disposition == -_disposition)]; if (enemies.Count == 0) { return _address; } List closest = [.. enemies.OrderBy(e => (e._address - _address).Length()).Select(e => e._address)]; return closest[0]; } }