using Godot; using System; public partial class PegAction : Node2D { public int _priority, _healthChange, _cost, _range, _usesMax, _usesRemaining, _triggers = 0; public Sprite2D _image; public override void _Ready() { base._Ready(); _image = GetNode("Image"); } public virtual Tween CreateAnimation(Peg PEG) { return null; } }