using Godot; public partial class Attack : RigidBody2D { [Signal] public delegate void HitEventHandler(Node NODE); public bool _hovered = false; public int _damage = 1; public Vector2 _speed; public Commander _commanderOwner; public override void _PhysicsProcess(double delta) { base._PhysicsProcess(delta); if (_speed != Vector2.Zero){ ApplyCentralForce(_speed); _speed = Vector2.Zero; } } public void Shoot(Vector2 FORCE){ _speed = FORCE; GravityScale = 1; } public void TakeAction(Node BODY) { EmitSignal(SignalName.Hit, BODY); if (BODY is Enemy enemy) { enemy.TakeDamage(_damage, _commanderOwner); } } public void OnMouseEntered(){ _hovered = true; } public void OnMouseExited(){ _hovered = true; } }