using Godot; public partial class Attack : RigidBody2D { public bool _hovered = false; public Vector2 _speed; public override void _PhysicsProcess(double delta) { base._PhysicsProcess(delta); if (_speed != Vector2.Zero){ ApplyCentralForce(_speed); _speed = Vector2.Zero; } } public void Shoot(Vector2 FORCE){ _speed = FORCE; GravityScale = 1; } public void OnMouseEntered(){ GD.Print("Hovered"); _hovered = true; } public void OnMouseExited(){ GD.Print("Not Hovered"); _hovered = true; } }