using Godot; using System; using System.Collections.Generic; public partial class EnemyController : TurnController { public PackedScene _enemyScene = GD.Load("res://Enemy.tscn"); public List _enemies = new(); public void AddEnemy() { Enemy newEnemy = _enemyScene.Instantiate(); // newEnemy.PlaceOrMove(_grid._gridMarkers.Last()[_rng.Next(_grid._gridMarkers.Last().Count)]); // newEnemy._commander = _commander; // newEnemy._grid = _grid; _enemies.Add(newEnemy); AddChild(newEnemy); } public override void StartTurn() { } public void Initiate() { } }