using Godot; using System; public partial class Tower : Sprite2D { public bool _hovered, _aiming; public Commander _commander; public Area2D _area; public override void _Ready() { base._Ready(); _area = GetNode("Area"); } public override void _Process(double delta) { base._Process(delta); if (Input.IsActionJustPressed("leftClick")) { if (_hovered) { _aiming = true; _commander.LoadAttack(); } } if (_aiming) { if (Input.IsActionJustReleased("rightClick")) { Vector2 offset = (GlobalPosition - GetGlobalMousePosition()) * 500; _commander.ShootCurrentAttack(offset); _aiming = false; } else if (Input.IsActionJustReleased("leftClick")) { _commander.UnloadAttack(); _aiming = false; } } } public void OnMouseEntered(){ _hovered = true; } public void OnMouseExited(){ _hovered = true; } }