Files

120 lines
3.5 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class Peg : MapCellOccupant
{
[Signal]
public delegate void DeathEventHandler(Peg THIS);
public int _id, _health = 2, _healthMax = 2, _stamina, _staminaRemaining, _movement = 0, _visibility;
public List<Vector2I> _path = new();
public PegController _pegController;
public Map _map;
public List<PegAction> _actions;
public int _distanceToGoal
{
get
{
return GetBestPath().Count;
}
}
public override void _Ready()
{
base._Ready();
_actions = [.. GetNode<Node2D>("Actions").GetChildren().Cast<PegAction>()];
_map = _pegController._playArea._map;
}
public virtual PegAction SelectAction()
{
PegAction action = null;
for (int i = 0; i < _actions.Count; i++)
{
if (_actions[i].MeetsCriteria(this))
{
action = _actions[i];
break;
}
}
return action;
}
public virtual void CounterAct(Commander COMMANDER)
{
}
public virtual List<Vector2I> GetBestPath(bool PARTIAL = false)
{
// Map map = _pegController._playArea._map;
// List<Vector2I> goals = Target();
// for (int i = 0; i < goals.Count; i++)
// {
// List<Vector2I> path = map.GetPath(_address, goals[i], false, PARTIAL);
// if (path.Count > 0)
// {
// return path;
// }
// }
MapCell goal = Goal();
return _pegController._playArea._map.GetPath(_address, goal._address, false, PARTIAL);
}
public virtual Dictionary<Vector2I, MapCell> GetEnemies()
{
Map map = _pegController._playArea._map;
return map._cells.Where(c => (int)c.Value._occupant._disposition == -(int)_disposition).ToDictionary();
}
public virtual Dictionary<Vector2I, MapCell> GetVisibleCells()
{
Map map = _pegController._playArea._map;
return map._cells.Where(c => (c.Value._address - _address).Length() <= _visibility).ToDictionary();
}
public virtual Dictionary<Vector2I, MapCell> GetVisibleEnemies()
{
Dictionary<Vector2I, MapCell> visible = GetVisibleCells();
Dictionary<Vector2I, MapCell> enemies = GetEnemies();
return enemies.Keys.Intersect(visible.Keys).ToDictionary(e => e, e => enemies[e]);
}
public Vector2 GetPositionFromAddress()
{
return _pegController._playArea._map.GetCellPositionFromAddress(_address);
}
public virtual MapCell Goal()
{
Map map = _pegController._playArea._map;
Dictionary<Vector2I, MapCell> visible = GetVisibleCells();
Dictionary<Vector2I, MapCell> unoccupied = visible.Where(c => !map._astar.IsPointSolid(c.Key)).ToDictionary();
Dictionary<Vector2I, MapCell> closest = unoccupied.OrderByDescending(c => c.Value._address.Y * (int)_disposition).ThenByDescending(c => Math.Abs(c.Value._address.X - _address.X)).ToDictionary();
return closest.ElementAt(0).Value;
}
public virtual void StartTurn()
{
_staminaRemaining = _stamina;
_actions.ForEach(a => a.Reset());
}
public virtual void ChangeHealth(int DELTA)
{
_health += DELTA;
if (_health <= 0)
{
EmitSignal(SignalName.Death, this);
}
else if (_health > _healthMax)
{
_health = _healthMax;
}
}
}