Files
peggle-roguelike/Pegs/Actions/ShootShortbow.cs
T

46 lines
1.5 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class ShootShortbow : PegAction
{
public override void _Ready()
{
base._Ready();
_category = "attack";
_priority = 1;
_cost = 2;
_range = 2;
_usesMax = 1;
_usesRemaining = _usesMax;
}
public override Tween CreateAnimation(Peg PEG)
{
Vector2 target = PEG._pegController._playArea._map.GetCellPositionFromAddress(Target(PEG));
Tween subtween = CreateTween();
subtween.TweenProperty(_image, "visible", true, 0.0f);
subtween.TweenProperty(_image, "rotation", PEG.GetAngleTo(target), 0.0f);
subtween.TweenProperty(_image, "global_position", target, 0.5f);
subtween.TweenCallback(Callable.From(() =>
{
PEG._pegController._playerController.ChangeHealth(-1, this);
Position = Vector2.Zero;
Visible = false;
}));
return subtween;
}
public override Vector2I Target(Peg PEG)
{
List<Vector2I> closest = [.. PEG.GetVisibleCells().Where(c => (int)PEG._pegController._playArea._map.GetCellTileData(c).GetCustomData("disposition") == -PEG._disposition).OrderBy(c => (c - PEG._address).Length())];
if (closest.Count == 0)
{
return -Vector2I.One;
}
return closest[0]; // return PEG._pegController._playerController._towers.OrderBy(t => (t.GlobalPosition - GlobalPosition).Length()).ToList()[0].GlobalPosition;
}
}