47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class SwingShortsword : PegAction
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{
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public override void _Ready()
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{
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base._Ready();
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_category = "attack";
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_priority = 1;
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_cost = 2;
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_range = 1;
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_usesMax = 1;
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_usesRemaining = _usesMax;
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}
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public override Tween CreateAnimation(Peg PEG)
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{
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Vector2 target = PEG._pegController._playArea._map.GetCellPositionFromAddress(Target(PEG));
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// GD.Print(target);
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Tween subtween = CreateTween();
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subtween.TweenProperty(_image, "visible", true, 0.0f);
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subtween.TweenProperty(_image, "rotation", PEG.GetAngleTo(target), 0.0f);
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subtween.TweenProperty(_image, "global_position", target, 0.5f);
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subtween.TweenCallback(Callable.From(() =>
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{
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PEG._pegController._playerController.ChangeHealth(-2, this);
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_image.Position = Vector2.Zero;
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_image.Visible = false;
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}));
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return subtween;
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}
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public override Vector2I Target(Peg PEG)
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{
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List<Vector2I> closest = [.. PEG.GetVisibleCells().Where(c => (int)PEG._pegController._playArea._map.GetCellTileData(c).GetCustomData("disposition") == -PEG._disposition).OrderBy(c => (c - PEG._address).Length())];
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if (closest.Count == 0)
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{
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return -Vector2I.One;
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}
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return closest[0];
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}
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}
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