Files
peggle-roguelike/PlayArea.cs
T

26 lines
553 B
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class PlayArea : Node2D
{
public Node2D _leftEdge, _rightEdge;
public Area2D _region;
public Map _map;
public override void _Ready()
{
base._Ready();
_region = GetNode<Area2D>("Region");
_leftEdge = GetNode<Node2D>("LeftEdge");
_rightEdge = GetNode<Node2D>("RightEdge");
CollisionShape2D regionBounds = _region.GetNode<CollisionShape2D>("Bounds");
_map = GetNode<Map>("Map");
}
}