Files
peggle-roguelike/Pegs/Actions/BasicMovement.cs
T
2026-06-30 18:25:28 -04:00

48 lines
1.2 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class BasicMovement : PegAction
{
public override void _Ready()
{
base._Ready();
_category = "movement";
_priority = 0;
_cost = 1;
_range = 2^32;
_usesMax = 2^32;
_usesRemaining = _usesMax;
}
public override Tween CreateAnimation(Peg PEG)
{
PegController pegController = PEG._pegController;
Map map = pegController._playArea._map;
Vector2I cell = PEG._path[0];
Tween subtween = CreateTween();
subtween.TweenProperty(PEG, "global_position", map.GetCellPositionFromAddress(cell), 0.25f);
PEG._path.RemoveAt(0);
return subtween;
}
public override void DoImmediately(Peg PEG)
{
List<Vector2I> path = PEG.GetBestPath();
PegController pegController = PEG._pegController;
Map map = pegController._playArea._map;
if (path?.Count == 0)
{
return;
}
Vector2I cell = path[0];
map.SetCellPeg(cell, PEG);
}
public override bool MeetsCriteria(Peg PEG)
{
return base.MeetsCriteria(PEG) && PEG._address.Y > PEG._pegController._playArea._map._firstOpenRow;
}
}