Files
peggle-roguelike/HoverableNode.cs
T
2026-07-04 03:04:56 -04:00

53 lines
1.3 KiB
C#

using Godot;
using System;
public partial class HoverableNode : Node2D
{
[Signal]
public delegate void HoverEventHandler(HoverableNode THIS, bool IS_HOVERED);
[Signal]
public delegate void ClickEventHandler(HoverableNode THIS, int CLICK_TYPE);
public bool _hovered;
public Area2D _bounds;
public override void _Ready()
{
base._Ready();
_bounds = GetNode<Area2D>("HoverBounds");
_bounds.MouseEntered += OnMouseEntered;
_bounds.MouseExited += OnMouseExited;
}
public override void _Process(double delta)
{
base._Process(delta);
if (_hovered)
{
if (Input.IsActionJustPressed("leftClick"))
{
EmitSignal(SignalName.Click, this, 0);
}
if (Input.IsActionJustPressed("rightClick"))
{
EmitSignal(SignalName.Click, this, 2);
}
if (Input.IsActionJustPressed("middleClick"))
{
EmitSignal(SignalName.Click, this, 1);
}
}
}
public virtual void OnMouseEntered()
{
_hovered = true;
EmitSignal(SignalName.Hover, this,_hovered);
}
public virtual void OnMouseExited()
{
_hovered = false;
EmitSignal(SignalName.Hover, this, _hovered);
}
}