Files
peggle-roguelike/EnemyController.cs
T

92 lines
3.4 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class EnemyController : TurnController
{
public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
public List<Enemy> _enemies = new();
public PlayerController _playerController;
public void AddEnemies(int ENEMY_COUNT = 1)
{
for (int i = 0; i < ENEMY_COUNT; i++)
{
Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
newEnemy.Death += RemoveEnemy;
List<GridMarker> lastRow = _grid._gridMarkers.Last();
List<GridMarker> unoccupiedMarkers = [.. lastRow.Where(m => m._occupant == null).Cast<GridMarker>()];
GridMarker randomMarker = unoccupiedMarkers[Globals._rng.Next(unoccupiedMarkers.Count)];
newEnemy._speed = Globals._rng.Next(2,4+1);
newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
newEnemy._enemyController = this;
WarpEnemy(newEnemy, randomMarker);
_enemies.Add(newEnemy);
AddChild(newEnemy);
}
}
public void Initiate()
{
AddEnemies(3);
}
// public void MoveEnemy(Enemy ENEMY)
// {
// ENEMY._gridMarker = _grid.GetMarkerFromOffset(ENEMY._gridMarker, ENEMY._speed);
// Tween tween = CreateTween();
// tween.TweenProperty(ENEMY, "global_position", ENEMY._gridMarker.GlobalPosition, 1.0f);
// }
public void MoveEnemies(List<Enemy> ENEMIES = null)
{
ENEMIES ??= _enemies;
ENEMIES = [.. ENEMIES.OrderByDescending(e => e._gridMarker._address.Y).ThenByDescending(e => e._gridMarker._address.X)];
// Tween tween = CreateTween();
// tween.SetParallel();
Dictionary<Enemy, List<GridMarker>> enemyPaths = new();
ENEMIES[0].Pathfinding(_grid.GetMarkerByAddress(new Vector2I(ENEMIES[0]._gridMarker._address.X, ENEMIES[0]._gridMarker._address.Y - ENEMIES[0]._visibilityRange)));
// for (int i = 0; i < ENEMIES.Count; i++)
// {
// enemyPaths[ENEMIES[i]] = ENEMIES[i].Pathfinding(_grid.GetMarkerByAddress(new Vector2I(ENEMIES[i]._gridMarker._address.X, 0)));
// }
int maxSteps = enemyPaths.Select(p => p.Value.Count).Max();
// GD.Print(maxSteps);
// for (int i = 0; i < maxSteps; i++)
// {
// Dictionary<Enemy, List<GridMarker>> qualifyingPaths = (Dictionary<Enemy, List<GridMarker>>)enemyPaths.Where(p => p.Value.Count <= maxSteps);
// for (int j = 0; j < qualifyingPaths.Count; j++)
// {
// Enemy enemy = qualifyingPaths.ElementAt(j).Key;
// GridMarker marker = qualifyingPaths.ElementAt(j).Value.ElementAt(i);
// if (j == 0)
// {
// tween.Chain();
// }
// tween.TweenProperty(enemy, "global_position", enemy._gridMarker.GlobalPosition, 0.4f);
// }
// }
}
public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
{
_enemies.Remove(ENEMY_TO_REMOVE);
ENEMY_TO_REMOVE.QueueFree();
}
public override void StartTurn()
{
AddEnemies();
MoveEnemies();
}
public void WarpEnemy(Enemy ENEMY, GridMarker DESTINATION_MARKER)
{
ENEMY._gridMarker = DESTINATION_MARKER;
ENEMY.GlobalPosition = DESTINATION_MARKER.GlobalPosition;
}
}