Files
peggle-roguelike/Enemy.cs
T

124 lines
3.4 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
public partial class Enemy : StaticBody2D
{
[Signal]
public delegate void DeathEventHandler(Enemy THIS);
[Signal]
public delegate void ClickedEventHandler(Enemy THIS);
[Signal]
public delegate void RightClickedEventHandler(Enemy THIS);
public bool _hovered = false, _track = false, _warp = false;
public int _damage = 1, _health = 2, _stamina, _staminaRemaining, _visibilityRange = 4, _hitRange;
public Dictionary<string, int> _priorities = new()
{
{"attack", 0}, // 0 to 999999 reserved for attacking priorities
{"movement", 1000000} // 1000000 to 1999999 reserved for movement priorities
};
public Vector2I _address = -Vector2I.One, _range = Vector2I.Up;
public List<Vector2I> _path = new(), _pathStored = new();
public float _movement = 0;
public EnemyController _enemyController;
public override void _Ready()
{
base._Ready();
}
public override void _Process(double delta)
{
base._Process(delta);
if (_hovered)
{
if (Input.IsActionJustPressed("leftClick"))
{
EmitSignal(SignalName.Clicked, this);
}
if (Input.IsActionJustPressed("rightClick"))
{
EmitSignal(SignalName.RightClicked, this);
}
}
}
public override void _PhysicsProcess(double delta)
{
base._PhysicsProcess(delta);
}
public void AnimateMovement(EnemyController CONTROLLER)
{
for (int i = 0; i < _path.Count; i++)
{
Tween subtween = CreateTween();
subtween.TweenProperty(this, "global_position", CONTROLLER._playArea._map.GetCellPositionFromAddress(_path[i]), 0.25f);
int key = _priorities["movement"] + i;
if (!CONTROLLER._tweenStages.ContainsKey(key))
{
CONTROLLER._tweenStages[key] = new();
}
CONTROLLER._tweenStages[key].Add(subtween);
}
}
public void Attack(PlayerController PLAYER)
{
PLAYER.ChangeHealth(-1, this);
}
public bool CanAttack()
{
return _address.Y <= _hitRange;
}
public void CounterAttack(Commander COMMANDER)
{
}
public virtual List<Vector2I> GetGoals(Map MAP)
{
return [.. MAP._cells.Where(c => c.Y == Math.Max(_address.Y - _visibilityRange, MAP._firstOpenRow)).Where(c => !MAP._astar.IsPointSolid(c))];
}
public virtual List<Vector2I> GetBestPath(Map MAP)
{
List<Vector2I> goals = GetGoals(MAP);
List<List<Vector2I>> paths = new();
for (int i = 0; i < goals.Count; i++)
{
paths.Add(MAP.GetPath(_address, goals[i]));
}
List<Vector2I> bestPath = paths.Where(p => p.Count > 0).OrderBy(p => p.Count).ThenBy(p => p.Last().X % 2).ToList()[0];
return bestPath;
}
public void StartTurn()
{
_staminaRemaining = _stamina;
}
public void TakeDamage(int DAMAGE, Commander ATTACKER)
{
_health -= DAMAGE;
CounterAttack(ATTACKER);
if (_health <= 0)
{
EmitSignal(SignalName.Death, this);
}
}
public void OnMouseEntered(){
_hovered = true;
}
public void OnMouseExited(){
_hovered = false;
}
}