Files
peggle-roguelike/Globals.cs
T
2026-06-04 17:29:47 -04:00

10 lines
289 B
C#

using Godot;
using System;
public partial class Globals : Node
{
public static Random _rng = new();
public static float _gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity"), _drag = (float)ProjectSettings.GetSetting("physics/2d/default_linear_damp");
}