Files
peggle-roguelike/Attack.cs
T
2026-05-27 00:06:19 -04:00

39 lines
789 B
C#

using Godot;
public partial class Attack : RigidBody2D
{
public bool _hovered = false;
public int _damage = 1;
public Vector2 _speed;
public Player _playerOwner;
public override void _PhysicsProcess(double delta)
{
base._PhysicsProcess(delta);
if (_speed != Vector2.Zero){
ApplyCentralForce(_speed);
_speed = Vector2.Zero;
}
}
public void Shoot(Vector2 FORCE){
_speed = FORCE;
GravityScale = 1;
}
public void TakeAction(Node BODY)
{
if (BODY is Enemy enemy)
{
enemy.TakeDamage(_damage, _playerOwner);
}
}
public void OnMouseEntered(){
_hovered = true;
}
public void OnMouseExited(){
_hovered = true;
}
}