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peggle-roguelike/Globals.cs
T
admin dd14a8da40 added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00

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using Godot;
using System;
public partial class Globals : Node
{
public static Random _rng = new();
}
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