97 lines
2.9 KiB
C#
97 lines
2.9 KiB
C#
using Godot;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
public partial class EnemyController : TurnController
|
|
{
|
|
|
|
public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
|
|
public List<Enemy> _enemies = new();
|
|
public PlayerController _playerController;
|
|
|
|
public void AddEnemies(int ENEMY_COUNT = 1)
|
|
{
|
|
for (int i = 0; i < ENEMY_COUNT; i++)
|
|
{
|
|
Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
|
|
newEnemy.Death += RemoveEnemy;
|
|
|
|
newEnemy._speed = Globals._rng.Next(2,4+1);
|
|
newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
|
|
newEnemy._enemyController = this;
|
|
List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _enemies.All(e => e._address != c))];
|
|
Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
|
|
WarpEnemy(newEnemy, randomCell);
|
|
_enemies.Add(newEnemy);
|
|
AddChild(newEnemy);
|
|
}
|
|
}
|
|
|
|
public void Initiate()
|
|
{
|
|
AddEnemies(3);
|
|
}
|
|
|
|
public void MoveEnemies()
|
|
{
|
|
Tween tween = CreateTween();
|
|
tween.SetParallel();
|
|
Dictionary<Enemy, List<Vector2I>> enemyPaths = new();
|
|
for (int i = 0; i < _enemies.Count; i++)
|
|
{
|
|
Enemy enemy = _enemies[i];
|
|
List<Vector2I> path = _playArea._map.GetPath(enemy._address, new Vector2I(enemy._address.X, _playArea._map._minY));
|
|
enemyPaths[enemy] = path;
|
|
}
|
|
|
|
int maxSpeed = _enemies.Max(e => e._speed);
|
|
|
|
for (int i = 0; i < maxSpeed; i++)
|
|
{
|
|
for (int j = 0; j < enemyPaths.Count; j++)
|
|
{
|
|
Enemy enemy = enemyPaths.ElementAt(j).Key;
|
|
if (i >= enemy._speed)
|
|
{
|
|
continue;
|
|
}
|
|
List<Vector2I> path = enemyPaths.ElementAt(j).Value;
|
|
Vector2I cell = path[i];
|
|
enemy._address = cell;
|
|
if (j == 0)
|
|
{
|
|
tween.Chain();
|
|
}
|
|
else
|
|
{
|
|
tween.Parallel();
|
|
}
|
|
tween.TweenProperty(enemy, "global_position", _playArea._map.GetCellPositionFromAddress(enemy._address), .2f);
|
|
}
|
|
}
|
|
|
|
tween.TweenCallback(Callable.From(() => EmitSignal(SignalName.TurnDone)));
|
|
}
|
|
|
|
public void RemoveEnemy(Enemy ENEMY_TO_REMOVE)
|
|
{
|
|
_enemies.Remove(ENEMY_TO_REMOVE);
|
|
ENEMY_TO_REMOVE.QueueFree();
|
|
}
|
|
|
|
public override void StartTurn()
|
|
{
|
|
AddEnemies(1);
|
|
|
|
MoveEnemies();
|
|
|
|
}
|
|
|
|
public void WarpEnemy(Enemy ENEMY, Vector2I CELL)
|
|
{
|
|
ENEMY._address = CELL;
|
|
ENEMY.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
|
|
}
|
|
}
|