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peggle-roguelike/Map.tscn
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[gd_scene format=3 uid="uid://mjinvqj25wha"]
[ext_resource type="Texture2D" uid="uid://cf554xlykq1o4" path="res://Art/tile_set.png" id="1_gfjgm"]
[ext_resource type="Script" uid="uid://d2ri1sa0jwtqm" path="res://Map.cs" id="2_3vi7k"]
[sub_resource type="TileMapPattern" id="TileMapPattern_fjt81"]
tile_data = PackedInt32Array(0, 1, 0, 65536, 1, 1, 1, 1, 1, 65537, 1, 0)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_trj13"]
texture = ExtResource("1_gfjgm")
texture_region_size = Vector2i(40, 40)
0:0/0 = 0
1:0/0 = 0
1:0/0/custom_data_1 = -1
2:0/0 = 0
2:0/0/custom_data_1 = 1
3:0/0 = 0
3:0/0/custom_data_0 = true
4:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/custom_data_0 = true
3:1/0 = 0
4:1/0 = 0
[sub_resource type="TileSet" id="TileSet_ah0i1"]
tile_size = Vector2i(40, 40)
custom_data_layer_0/name = "is_solid"
custom_data_layer_0/type = 1
custom_data_layer_1/name = "disposition"
custom_data_layer_1/type = 2
sources/1 = SubResource("TileSetAtlasSource_trj13")
pattern_0 = SubResource("TileMapPattern_fjt81")
[node name="Map" type="TileMapLayer" unique_id=1033871459]
tile_set = SubResource("TileSet_ah0i1")
script = ExtResource("2_3vi7k")