Files
peggle-roguelike/MapCell.cs
T
2026-07-04 03:04:56 -04:00

16 lines
210 B
C#

using Godot;
using System;
public partial class MapCell : Node2D
{
public Vector2I _address;
public MapCellOccupant _occupant;
public override void _Ready()
{
base._Ready();
}
}