Files
peggle-roguelike/EnemyController.cs
T
2026-06-25 03:29:46 -04:00

214 lines
6.1 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
public partial class EnemyController : TurnController
{
public int _actionLoop = 0;
public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
public List<Enemy> _enemies = new();
public PlayerController _playerController;
public Dictionary<int, List<Tween>> _tweenStages = new();
public Tween _tween;
public void AddEnemies(int ENEMY_COUNT = 1)
{
for (int i = 0; i < ENEMY_COUNT; i++)
{
Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
newEnemy.Death += HandleEnemyRemoval;
newEnemy.Clicked += HandleEnemyClick;
newEnemy.RightClicked += HandleEnemyRightClick;
newEnemy._stamina = Globals._rng.Next(2,4+1);
newEnemy.Modulate = new Color(newEnemy._stamina == 2 ? "#FF0000" : newEnemy._stamina == 3 ? "#00FF00" : "#0000FF");
newEnemy._enemyController = this;
List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _enemies.All(e => e._address != c))];
Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
SetEnemy(newEnemy, randomCell);
_enemies.Add(newEnemy);
AddChild(newEnemy);
}
}
public void AddEnemies(List<Vector2I> POSITIONS)
{
for (int i = 0; i < POSITIONS.Count; i++)
{
Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
newEnemy.Death += HandleEnemyRemoval;
newEnemy.Clicked += HandleEnemyClick;
newEnemy.RightClicked += HandleEnemyRightClick;
newEnemy._stamina = Globals._rng.Next(2,4+1);
newEnemy._hitRange = Globals._rng.Next(1,2+1);
newEnemy.GetNode<Sprite2D>("Sprite2D").SelfModulate = new Color(newEnemy._stamina == 2 ? "#FF0000" : newEnemy._stamina == 3 ? "#00FF00" : "#0000FF");
newEnemy._enemyController = this;
SetEnemy(newEnemy, POSITIONS[i]);
_enemies.Add(newEnemy);
AddChild(newEnemy);
}
}
public List<Enemy> GetRemainingEnemies()
{
return [.. _enemies.Where(e => e.CanMove(this) || e.CanAttack(this))];
}
public void HandleEnemyActions()
{
_actionLoop = 0;
_tweenStages.Clear();
Map map = _playArea._map;
_enemies.ForEach(e => e._path.Clear());
List<Enemy> remainingEnemies = GetRemainingEnemies();
while (remainingEnemies.Count > 0)
{
for (int i = 0; i < remainingEnemies.Count; i++)
{
Enemy enemy = remainingEnemies[i];
if (!enemy.CanMove(this) && !enemy.CanAttack(this))
{
GD.Print(i);
}
HandleEnemyPathing(enemy);
HandleEnemyAttacking(enemy);
}
remainingEnemies = GetRemainingEnemies();
_actionLoop++;
}
}
public void HandleEnemyAttacking(Enemy ENEMY)
{
if (!ENEMY.CanAttack(this))
{
return;
}
ENEMY.Attack(this);
}
public void HandleEnemyClick(Enemy ENEMY)
{
if (ENEMY._staminaRemaining <= 0){
return;
}
TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
List<Vector2I> newPath = ENEMY.GetBestPath(_playArea._map);
pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
for (int i = 0; i < newPath.Count; i++)
{
pathLayer.SetCell(newPath[i],0,Vector2I.One);
}
}
public void HandleEnemyRightClick(Enemy ENEMY)
{
HandleEnemyRemoval(ENEMY);
}
public void HandleEnemyPathing(Enemy ENEMY)
{
if (!ENEMY.CanMove(this))
{
return;
}
List<Vector2I> path = ENEMY.GetBestPath(_playArea._map);
if (path.Count == 0)
{
// ENEMY.Move(ENEMY._path.LastOrDefault(ENEMY._address), this);
return;
}
ENEMY.Move(path[0], this);
}
public void HandleEnemyRemoval(Enemy ENEMY_TO_REMOVE)
{
_enemies.Remove(ENEMY_TO_REMOVE);
_playArea._map.SetCellEnemy(ENEMY_TO_REMOVE._address, null);
ENEMY_TO_REMOVE.QueueFree();
}
public void HandleEnemySort()
{
_enemies = [.. _enemies.OrderBy(e => e._address.Y).ThenBy(e => e._path.Count).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
}
public void Initiate()
{
List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
AddEnemies(positions);
}
public void ProcessTween()
{
_tweenStages = _tweenStages.OrderBy(s => s.Key).ToDictionary();
GD.Print(string.Join(", ", _tweenStages.Keys));
if (_tweenStages.Count <= 0)
{
return;
}
if (_tween != null)
{
_tween.Kill();
}
_tween = CreateTween();
for (int i = 0; i < _tweenStages.Count; i++)
{
_tween.Chain().TweenInterval(0.5f);
List<Tween> tweenSteps = _tweenStages.Values.ElementAt(i);
for (int j = 0; j < tweenSteps.Count; j++)
{
Tween step = tweenSteps[j];
_tween.Parallel().TweenSubtween(step);
}
}
_tween.TweenCallback(Callable.From(EndTurn));
}
public override void StartTurn()
{
AddEnemies(1);
for (int i = 0; i < _enemies.Count; i++)
{
_enemies[i].StartTurn();
}
HandleEnemySort();
HandleEnemyActions();
ProcessTween();
}
public void SetEnemy(Enemy ENEMY, Vector2I CELL)
{
if (CELL == new Vector2I(16, 14))
{
ENEMY._track = true;
}
_playArea._map.SetCellEnemy(CELL, ENEMY);
ENEMY.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
}
}