Files
peggle-roguelike/Pegs/Actions/Shortsword.cs
T

32 lines
867 B
C#

using Godot;
using System;
using System.Linq;
public partial class Shortsword : PegAction
{
public override void _Ready()
{
base._Ready();
_healthChange = -2;
_cost = 2;
_range = 0;
_usesMax = 1;
_usesRemaining = _usesMax;
}
public override Tween CreateAnimation(Peg PEG)
{
Vector2 target = Vector2.Up * PEG._pegController._playArea._map._cellSize;
Tween subtween = CreateTween();
subtween.TweenProperty(_image, "visible", true, 0.0f);
subtween.TweenProperty(_image, "position", target, 0.5f);
subtween.TweenCallback(Callable.From(() =>
{
PEG._pegController._playerController.ChangeHealth(_healthChange, this);
_image.Position = Vector2.Zero;
_image.Visible = false;
}));
return subtween;
}
}