[gd_scene load_steps=3 format=3 uid="uid://0vj01cjcpibt"]

[ext_resource type="Script" uid="uid://pg7mpir3ewhw" path="res://Gameplay/Cell.cs" id="1_lehgd"]
[ext_resource type="Texture2D" uid="uid://g6ikqlh8yccy" path="res://Art/blanksquare.jpg" id="2_mxyjk"]

[node name="Cell" type="TextureButton"]
modulate = Color(1, 1, 1, 0.2)
offset_right = 200.0
offset_bottom = 200.0
texture_normal = ExtResource("2_mxyjk")
texture_pressed = ExtResource("2_mxyjk")
texture_hover = ExtResource("2_mxyjk")
texture_disabled = ExtResource("2_mxyjk")
texture_focused = ExtResource("2_mxyjk")
script = ExtResource("1_lehgd")

[node name="DefaultMark" type="Sprite2D" parent="."]
