starting a major rework, where all effects are controlled within a contact

This commit is contained in:
2026-02-06 02:13:01 -05:00
parent 435fbc7ba2
commit 043eb19b5a
41 changed files with 128 additions and 805 deletions

View File

@@ -108,7 +108,7 @@ public partial class Board : Sprite2D
}
public void Start()
public void Begin()
{
ClearBoard();
// _player._isTurn = true;